Sunday, November 18, 2012

Progress: Week 4

I've mostly been tackling the database this week. I know that there are some people who love doing database work, but I'm definitely not one of them. The good part of doing the database is that I can be better organized. The bad part is that it takes very very very long and my head starts hurting from all the number crunching. I'm very seriously considering hiring someone to help me with the database - or, at the very least, help me with the battles. So not looking forward to battles ...

Here's a more detailed list of what I've done thusfar:
- Lots of labeling: class names, weapons, item names/types, skill types, some extra states/buffs/debuffs
- Redesigned two of the characters' weapons, skills and background.
- Got the battler graphics set up for the battlers in the first area. Also worked on some of their skills and AI.
- Redesigned the intro (again). Not entirely happy with it yet, so it will probably go through at least one more change.
- Started on configuring the quests in the quest script.
- Got all the icons into the menu.
- Started mapping some extra areas.
- Worked on NPC graphics. I may try for some poses at some point, but I think that will be something I do much later, as it's not essential.

That's my week in a nutshell!

Oh, I also played around with another sprite style:

Alistair (travel clothes), Alistair (bartender) and Cordelia (travel clothes)

It's a very cute style and it would make the game that much more unique, but I'm not sure that it fits the seriousness of the themes enough.

For comparison sake, here's how the same characters look right now:
Alistair (bartender), Alistair (travel clothes) and Cordelia (travel clothes)
 I really have to pick just one style and stick with that. It's pretty hard! :(

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